VirusGame
VirusGame copied to clipboard
Improvements: Camera follow UGO, (Key)* to toggle.
Reasons
- It will save extra clicks navigating the environment.
- Less fiddle.
- Useful for following UGO through screen wrap.
- For (Key)*, the button can be assigned to `. That way, if text is involved, there won't be much interference while another UGO is running.
Compatibility:
- Zoom will have to follow along with this new movement.
- When UGO hits another cell, slowly glide/ease to the middle of the cell.
- When UGO Exits a cell glide/ease out of the cell.
Screen-wrap design options:
- teleport the camera to the other side.
When two or more UGO exits out of a cell,
- locate the median point between the two at default.
- Number keys to switch from 1st to 2nd UGO, or click on UGO that you want to focus on.
- Sequence of UGO's should first be determined by which one appears first. Otherwise, Sequence them from top to bottom when they are created from the cell host; either from when they appear at first, or from where they are, relative from the top to bottom of the screen.
Extras.
- ( ` ) key to exit UGO follow mode.
- Indicator for follow mode. I suggest a small, unobtrusive border around the screen.
I will try implementing this in https://github.com/carykh/VirusGame/pull/25