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A scripting API for Blender's Geometry Nodes

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Can this package be applied to Shader node or Compositor node as well?

Getting the below error when trying to run the sample code in Blender 4.1.1 ``` from geometry_script import * @tree("Repeat Grid") def repeat_grid(geometry: Geometry, width: Int, height: Int): g =...

I am using Blender 4.1 and Geometry Script addon. I wonder why the code below does not work? In case, I just want to "fill up" the Index Switch and...

I can't seem to run the branch with "Node To Script". None works to install. ``` Traceback (most recent call last): File "/Applications/Blender 36 LTS/Blender.app/Contents/Resources/3.6/scripts/modules/addon_utils.py", line 333, in enable mod...

As per the documentation, we can make the return value of a tree node a dictionary for custom names: ![image](https://github.com/carson-katri/geometry-script/assets/54278583/3a3db340-5429-4237-b5e2-f3a9153660b5) This works, however, if we wish to import the tree...

I just installed the addon from your latest zip, copy pasted the `Repeat Grid` example into the Blender Text Editor and tried to run it. Unfortunately I got an error:...

Hello, I'm so excited that this Add-on exists, I find scripting to be easier to wrap my head around than drag and drop nodes. In the information given on the...

Hi mate! I don't suppose you've got functionality for going the other direction, converting nodes to code? This would save me a lot of time for not having to rebuild...

Hello, I'm starting from the default cube on which I add a geometry node modifier, I then type the following script (from the documentation) in the built-in editor : from...

It's very tempting to do a sizable refactor to support ShaderNodeTrees and CompositorNodeTrees. Then we could call this repo X-node-Script (: Is this out of scope?