dream-textures
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Texture Projection Intermediate Steps
I would really like to see the intermediate steps to encourage good debugging.
Specifically, the texture and/or depth map sent to the model, and the returned flat image. Saved in a folder would be fine, as long as it says where to look.
I am getting results that do not look very good, and I can't tell whether the problem is in the input map, or the output from the algorithm.
Additional possible features would be to allow producing N images and picking between them.
Here's an example of something that doesn't seem to respect depth, but I can't tell why. The eye things crossing multiple steps, are the most obvious issue.