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Texture Projection Intermediate Steps

Open Tetragramm opened this issue 2 years ago • 0 comments

I would really like to see the intermediate steps to encourage good debugging.
Specifically, the texture and/or depth map sent to the model, and the returned flat image. Saved in a folder would be fine, as long as it says where to look.

I am getting results that do not look very good, and I can't tell whether the problem is in the input map, or the output from the algorithm.

Additional possible features would be to allow producing N images and picking between them.

Here's an example of something that doesn't seem to respect depth, but I can't tell why. The eye things crossing multiple steps, are the most obvious issue.

image

Tetragramm avatar Dec 16 '22 00:12 Tetragramm