Carlo Bramini
Carlo Bramini
> For a better sustainability – can you please change the `int8_t demo` variable to a new enum `LEVEL_TYPE`? That way we pave a way for a potential support of...
> FWIW, this is not the official site: https://core-design.com/about.html Ouch, my mistake, I have been cheated by the URL, which identical to the original one, now probably defunct and replaced:...
> the demo data is stored in the level data, the engine just looks at each level in turn to see if it has a demo data segment in it....
> Whilst he includes the PS1 and SS demos next to those of the PC, he doesn't include TRUB. There were demos for that? Since the UB files were made...
I tried to play a bit with the code of Tomb1Main and the demo version of Tomb Raider for PC. I wrote a new .json5 file for this task, but...
It looks like that some changes have been done in the meanwhile, so I did few small fixes to the PR, to make it working again with master.
> Can you push your changes if you still have them? I will do it.
Excuse me, is it possible that the hardware configuration doesn't support shaders version 1.30?
> @carlo-bramini what is the best way under Windows to check for this info? I got this idea because I'm able to run the engine on a real PC, but...
Is there a documentation of those texture packs? By looking the available texture packs, it seems to me that there are two formats, somehow called "TombATI" and "Glidos" formats. Intuitively,...