capnproto-rust
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Simple blocking (non-async) RPC example over unix domain sockets
I was just thinking about whether it would be possible to use Cap'n Proto RPC in a non-async application (in particular, I was interested in using unix domain sockets as transport). I've thrown together a simple example which I'd love to get your thoughts on: gist.
Observations:
- I tried to keep the dependencies to a minimum (in library size, rather than number of libraries)
- I'm a big fan of how all you need to create a two-party
VatNetworkisAsyncReadandAsyncWriteobjects, made the socket stuff surprisingly easy. - My biggest issue was dealing with polling the
RpcSystemon the client side. I get the generatedClientstruct contains some handle back to theRpcSystemso it can pass requests to it/receive responses from it. However, it would have been amazing to be able to get a future fromRpcSystemwhich is "run until you've nothing to do", so I don't have toselectwith thepromise. capnp_rpcis surprisingly heavy in binary-size (4.5% 28.0% 209.5KiB capnp_rpcfromcargo-bloatfor theserver, for example), not problematically huge, just a little surprising.- Client-side is also surprisingly heavy, but this time in
lib.rsitself:5.0% 30.8% 233.9KiB cprpc_blocking - Generally, more verbose documentation would be amazing for playing around with the library like this (e.g., what does
RpcSystemactually do when polled? what does it mean to "bootstrap" it?). Generally, I find the API and naming very confusing (though I get that some of this is inherited from the upstream project). This is especially fraught because so much of the machinery is generated from the schema file.
Specific questions:
- Am I doing anything wrong here? Obviously, this is an exceptionally simple example, so I know that this seeming to work doesn't necessarily validate the approach.
- I used async_io::block_on as the executor. I'm no expert, but this seemed to be among the simplest executors available for simple blocking usage (and I was already importing
async_iofor theAsynctrait anyways). - Obviously, this was written quickly and a lot of best-practices are missing, but how careful do I need to be about tearing down
RpcSystems nicely?
Finally (and this may be better for a different issue), I don't understand why there isn't an option to generate a more idiomatic version of the Server trait? Is it just that it would be too much work? I'm thinking something that would look like
impl Counter for Server {
fn count(&mut self) -> capnp::capability::Promise<u64, capnp::Error> {
// ... do something ...
Promise::ok(0)
}
}
rather than messing around with Params and Results objects. My guess is that the answer is "you'd just be hiding the boilerplate and potentially doing unnecessary work", but surely it's much more common to want access to all params and results?
Thanks for the feedback! I am well aware that the capnp-rpc has a lot of rough edges, and it does help to hear about your specific experiences.
- Am I doing anything wrong here? Obviously, this is an exceptionally simple example, so I know that this seeming to work doesn't necessarily validate the approach.
- I used async_io::block_on as the executor. I'm no expert, but this seemed to be among the simplest executors available for simple blocking usage (and I was already importing async_io for the Async trait anyways).
I don't see anything obviously wrong with your example code. I agree that it's annoying that you need to select() on the RpcSystem. Usually I end up spawning the RpcSystem future on some separate task so that I don't need to worry about that. Does async_io let you do that? Maybe it would be possible to use futures::executor::LocalPool together with async_io?
- Obviously, this was written quickly and a lot of best-practices are missing, but how careful do I need to be about tearing down RpcSystems nicely?
On a client, if all of the calls have completed, there's no harm in dropping the RpcSystem.
On a server, dropping an RpcSystem might interrupt some in-progress calls. Those clients would get a Disconnected error.
Finally (and this may be better for a different issue), I don't understand why there isn't an option to generate a more idiomatic version of the Server trait? Is it just that it would be too much work?
What would your idiomatic version look like in the case where the method's return type a struct?
struct CountContext {
name @0 : String;
...
}
interface Counter {
count @0 () -> (count :UInt64, context: CountContext);
}
To make this feel like idiomatic Rust, I think we would need to figure out an automatic mapping between capnp types and Rust-native types. That would be very cool to have, but it would take a lot of work.
I don't see anything obviously wrong with your example code.
Great, thanks so much for looking over it.
I agree that it's annoying that you need to
select()on theRpcSystem. Usually I end up spawning theRpcSystemfuture on some separate task so that I don't need to worry about that. Doesasync_iolet you do that? Maybe it would be possible to usefutures::executor::LocalPooltogether withasync_io?
It would definitely be possible to spawn a task, but I was trying to stay as far away from async as possible, ideally so that when any of the library functions return nothing else is left running, hence looking for the simplest possible blocking executor. Perhaps this isn't a sensible goal, but it was a goal I had in mind.
On a client, if all of the calls have completed, there's no harm in dropping the
RpcSystem. On a server, dropping anRpcSystemmight interrupt some in-progress calls. Those clients would get aDisconnectederror.
Thanks, good to know. It would be great if this were added to doc comments
What would your idiomatic version look like in the case where the method's return type a struct?
struct CountContext { name @0 : String; ... } interface Counter { count @0 () -> (count :UInt64, context: CountContext); }To make this feel like idiomatic Rust, I think we would need to figure out an automatic mapping between capnp types and Rust-native types. That would be very cool to have, but it would take a lot of work.
Yeah, I guess this is where the work would balloon somewhat. My first thought would be to generate rust struct definitions for each capn proto struct. Since all built-in types seem to have direct Rust equivalents, this should always be possible, the members are always going to be rust primitives, String, Vec, or another generated struct.
My first thought would be to generate rust struct definitions for each capn proto struct. Since all built-in types seem to have direct Rust equivalents, this should always be possible, the members are always going to be rust primitives, String, Vec, or another generated struct.
See #157 for some work in this direction.