Ken Johnson

Results 36 issues of Ken Johnson

Seeing as how we tend to have slight issues when it comes to having new contributors start building, we should probably write some steps to build NovelRT. Included sections would...

proposal
miscellaneous

It reads horribly atm - not sure how that happened. Just needs to be neated up in a readable format

As part of the discussion on #384, we'll want to add pull request templates and issue templates. This will do the following for us: - Allows us to become more...

Self-titled, as described in Discord. > This should be a condition (`CONDITION TARGET Interop`) but right now it will fail. Remind me to fix it later. _Originally posted by @FiniteReality...

bug
cmake

Currently, launch issues can arise due to not having normalized paths for files that are used as input to the engine (i.e. the Basic and Texture shaders). As per Ruby's...

engine core
engine api
hacktoberfest

Self-titled - after discussions in Discord, the current way that is projected in the readme to build in Windows is discouraged when using VS2019, and needs updating to specify as...

hacktoberfest
windows
cmake

Self-titled. Since we are moving off of AzDO Pipelines, we will want to ensure our test results are published as part of the build process.

tests
CI/CD

After discussion, the current implementation of the Audio Service does not meet the original specification as discussed/designed. What was sought was for is a three-part system: AudioService -> AudioChannel ->...

engine core
engine api

For `NovelAudioService::load()` It would be good if you gave back some kind of "opaque handle" that could be used instead of the file name. Basically just something that, for an...

engine core
engine api

Currently, the existing AudioService does not have an abstraction and does not follow the same plugin-based methodology that the other providers follow (Graphics, Windowing, etc). Ideally this should be rectified...