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GPU Texture Baking Tool

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One idea would be to include vertex color to capture meshes with colors, Meshlab saves .obj files with colors. Link:https://gamedev.stackexchange.com/questions/21303/how-can-i-include-vertex-color-information-in-obj-files There does exist a flavour of Wavefront's *.obj that facilitates...

Hello, maybe i'm confusing something, but i was reading Fornos code and i think i have found a little problem: This line of code: https://github.com/caosdoar/Fornos/blob/75e8ec52d7a2e834e9eb193de18c5d5397e32f00/Src/meshmapping.cpp#L165 calculates the total work that...