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loop with twohanded weapon and shield

Open airmack opened this issue 16 years ago • 0 comments

I know this should be fixed, but as a matter of fact it isn't. The following code seems to be useless in this case: Analyzer/Weapon.cpp if (!weapon->oneHanded() && Inventory::keyForSlot(SLOT_SHIELD) != ILLEGAL_ITEM) return 0; // for now, don't try to wield two-hander when we got a shield

my valk with a unicorn horn and a shield keeps on wanting to wield the unicorn horn and getting the reply that it isn't possible to wear a two handed weapon + shield.

http://paste.unfoog.de/view?id=1437

Regards airmack

airmack avatar Dec 06 '09 16:12 airmack