EventHorizon.Blazor.TypeScript.Interop.Generator icon indicating copy to clipboard operation
EventHorizon.Blazor.TypeScript.Interop.Generator copied to clipboard

This project is a Blazor Interop C# Generator, has a sample against the BabylonJS library.

Results 19 EventHorizon.Blazor.TypeScript.Interop.Generator issues
Sort by recently updated
recently updated
newest added

Hi @canhorn As a Blazor developer and having an interest in the BabylonJs engine I really like what you have done here bringing the two together. I have noticed thou...

Hi, First of all thanks for your work. I noticed that a bounch of helpers are not present into c# version... For example scene.createDefaultCameraOrLight(true, true, true); scene.createDefaultEnvironment(); They havent' any...

To the default constructor for Interfaces that have a CachedEntity create should create a default object in the JavaScript layer. This will make it so the cached entity can be...

feature

I tried adding `ShaderMaterial` to the generator project. However, one of the parameters for the constructor takes an `IShaderMaterialOptions`. That has no constructor in the Babylon library, it's just an...

I've managed to get BabylonJS running, but am unsure how to get animations to work. I have a project in JavaScript where animations works, and am trying to mimic this...

Look into how this should be supported.

feature

Currently only the CachedEntity of an interface will include the properties necessary to interface with the item. It should also add these details to the inherited interface that is generated.

feature

Hi, I've just started to look at this as a solution to integrate BabylonJS in a Blazor WebAssembly project. I noticed the output project from `dotnet publish -c Release` increases...

feature

I'm at a loss as to how to add an array of a class type. For example, in `RenderTargetTexture`, you need to add any meshes that you want rendered into...

feature