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WIP voxel engine for GameCube and Wii

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After naming a world, entering a seed, and creating the world, it freezes with a strange green screen.

The game will occasionally crash after walking too far, when run on GameCube. This does not happen on the Wii. It may possibly be an out of memory error. I...

When reaching y=0 this crash appears: \*\*\*ERROR: ASSERTION FAILED\*\*\* expression (blockY >= 0) function: world_get_block_at(), file: c:/devkitPro/msys/Cameron/cubecraft/source/world.c, line: 345 Console: Wii

Couple of minor fixes I found when testing latest devkitPPC.

stricmp -> strstricmp