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Switching to "GL surface in software" mode from OpenGL mode stops drawing

Open camgunz opened this issue 7 years ago • 0 comments

Currently nothing clears or renders when you switch to "GL surface in software" mode from OpenGL mode. This bug's in SDL1 PrBoom+ too, but I think it's fixed after the SDL2 conversion. I might look into that; as maybe it's an SDL bug...? I've looked a few times and couldn't find the problem.

camgunz avatar Apr 30 '17 17:04 camgunz