LimeVideoSDK
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passing ID3D11Texture2D to the encoder
Thank u for this library. I am capturing frames from Windows desktop using desktop duplicator to encode them using LimeVideoSDK and I think it is more efficient to pass the returned SharpDX.Direct3D11.Texture2D from desktop duplicator to the h264 encoder rather than copying bytes of each frame to CPU and then to the encoder. Is there anyway to achieve this using LimeVideoSDK? Best regards