Cam McHenry
Cam McHenry
Is this something I could work on? Could you give me an example of a benchmark and the corresponding source code link it should refer to?
Okay, I started looking into this one a little bit yesterday. I think I'm having trouble figuring out just how to test this, especially since I'm not super adept with...
I've made some progress, but I think I'm running into limitations of the `proc_macro_hack` crate, so I need some ideas on what to do. Hopefully I'm going about this the...
I will admit that I have not planned out any implementations for Linux support yet. One of the problems is that there is no canonical (no pun intended) distribution format...
Thanks for reporting this. Any chance that you could attach the packaged game and/or the source code? That would help me figure this out.
I apologize for the long wait time, but I looked at your file and noticed it was zipping with backslashes in it. I pushed an update which may fix the...
Thanks for the feedback. Would you be able to share your directory structure and the build output? I will look into this.
Hi, sorry for taking some time to respond. I do not think I will be adding these functions, and here's why. Adding these would introduce a lot of extra complexity...
You're right, and the documentation has been corrected in some of the more recent updates. (Which will come soon!) The actual connection event doesn't occur until the next time the...
For now, you can just set some connected state when the "connect" event goes off. ``` lua -- client code connected = false client:connect() client:on("connect", function() connected = true end)...