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Targeting reticle doesn't always draw properly

Open daerogami opened this issue 7 years ago • 3 comments

Win10, commit cb9f0ed

Sometimes it works, sometimes i get this badreticle

I suspect this has to do with the hidden-from-view behavior or bad masking with certain tiles. Need to confirm.

Did further testing. This is a bug with the new UI scaling feature. The targeting mask/boundary looks like its dimensions are not being resized as well.

daerogami avatar Feb 11 '18 17:02 daerogami

I confirm this behavior - same on linux build, with scaling = 2.00000

clort81 avatar Jan 04 '20 07:01 clort81

I think this is mostly fixed now, but there is still a small (and possibly unrelated glitch) where the top part of the reticle is clipped away when targeting topmost row of the world view:

topclip

x-qq avatar Feb 10 '20 03:02 x-qq

I bet that glitch is related to the automatic scaling causing the very top of the reticle to be out of bounds, combined with draw call combining resulting in that piece not appearing... something to investigate.

retropipes avatar Feb 10 '20 10:02 retropipes