Targeting reticle doesn't always draw properly
Win10, commit cb9f0ed
Sometimes it works, sometimes i get this

I suspect this has to do with the hidden-from-view behavior or bad masking with certain tiles. Need to confirm.
Did further testing. This is a bug with the new UI scaling feature. The targeting mask/boundary looks like its dimensions are not being resized as well.
I confirm this behavior - same on linux build, with scaling = 2.00000
I think this is mostly fixed now, but there is still a small (and possibly unrelated glitch) where the top part of the reticle is clipped away when targeting topmost row of the world view:

I bet that glitch is related to the automatic scaling causing the very top of the reticle to be out of bounds, combined with draw call combining resulting in that piece not appearing... something to investigate.