CoD4x_Server
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Server received signal: Segmentation fault
Hello, I'm starting servers (around 100 per day), 10% of the servers crash on the first run with following error
This program has crashed with signal: Segmentation fault The current Gameversion is: CoD4 X - linux-i386 type 'e' build 1154 May 1 2022 "sv_mapRotationCurrent" is: ""
File is ./cod4x18_dedrun Hash is: bff11030880ed2ccb59c78315710fdfbb5905b197f939da0c3dbc73a45e9be0a ---------- Backtrace ---------- 13: ./cod4x18_dedrun(Sys_PrintBacktrace+0x34) [0x809d970] 12: ./cod4x18_dedrun(Sys_DumpCrash+0x92) [0x809da57] 11: ./cod4x18_dedrun(Sys_SigHandler+0x24) [0x809dacd] 10: linux-gate.so.1(__kernel_sigreturn+0) [0xf7f90b60] 9: ./cod4x18_dedrun(inflate+0x10c9) [0x813d0af] 8: ./cod4x18_dedrun(DB_LoadXFileData+0xcd) [0x811d0cf] 7: ./cod4x18_dedrun(DB_LoadXFileInternal+0x177) [0x811e536] 6: ./cod4x18_dedrun(DB_LoadXFile+0x88) [0x811e747] 5: ./cod4x18_dedrun(DB_TryLoadXFileInternal+0x2c0) [0x811ea11] 4: ./cod4x18_dedrun(DB_TryLoadXFile+0x50) [0x811ea89] 3: ./cod4x18_dedrun(DB_Thread+0x30) [0x811eaf2] 2: ./cod4x18_dedrun(Sys_ThreadMain+0x2a) [0x80f1da5] 1: /lib/i386-linux-gnu/libpthread.so.0(+0x7635) [0xf7f5f635] 0: /lib/i386-linux-gnu/libc.so.6(clone+0x6a) [0xf7b8989a]
-- Registers --- edi 0x72617473 esi 0x3ffe9 ebp 0xdfdff0f8 esp 0xdfdff080 eax 0x7261748f ebx 0x4 ecx 0x7 edx 0x7 eip 0x813d0af -------- Backtrace Completed -------- Received signal: Segmentation fault, exiting... Server received signal: Segmentation fault Shutting down server...
What's type 'e'
?
I start about the same (albeit not on the same host machine) and don't receive any errors.
What's
type 'e'
?I start about the same (albeit not on the same host machine) and don't receive any errors.
I have no idea, where can I get the information?