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Circle shader did not work (complie error)

Open CHXAIOGE opened this issue 7 years ago • 0 comments

the code 'fixed4 transparent = float4(float3(_Color), 0);' reports complie error in unity i think you forget to use '_Color.rgb' as a float3 value use 'fixed4 transparent = float4(float3(_Color.rgb), 0);' instead and shader will act as circle

CHXAIOGE avatar Feb 24 '18 06:02 CHXAIOGE