Calin Tataru

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Related to #1342 which might be easier to debug since it's smaller.

This adds the UI for toggling dualisability so we can play with it.

> We should be able to dump the contents of the framebuffer pretty straightforwardly in order to implement this I am really keen to do this, can you elaborate? Sorry...

@thud you made some progress on this, right? Could you share your code in the form of a PR so I can try to take a stab at it.

Logic was done in 765831880cf63697773c73cbe3ec679bc7bf8c2a, the UI remains to be done.

I'm not sure if this is doable. It probably requires functor boxes. @jamievicary WDYT?

I'm reopening this because I may have an idea how to make this easier with invertible generators.

Thanks Vincent, but I am not sure I understand what you mean. Do you have an example?

Interesting. Yes, I reckon we could probably do something like that since we know how those generators embed into the diagram.

Let me clarify, there are three ways to do animated 2d diagrams (from easiest to hardest): 1. Use GL renderer (#532) - easy 2. Use the existing SVG renderer on...