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Feature idea: Just for fun, random "loose items" collection

Open caligari87 opened this issue 3 years ago • 0 comments

A pouch with a scroll-able list, starts empty but is added to every time the player finds a random item with no gameplay value.

Items could be constructed from variable lists such as [quality] [nature] item [flavor] generating results such as

  • "A poorly-made plastic toy, covered in dirt"
  • "An exquisite tarnished brass pen"
  • etc...

Basically a fluff item generator. The player of course would be able to discard unwanted "items" from the pouch, keeping what matters to them for roleplay purposes.

This is not even remotely a priority feature, do not bug me about it.

caligari87 avatar Sep 12 '20 06:09 caligari87