Sanmill
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Sanmill is an open-source, UCI-like Mill/Morris/Merrills/Mühle/Malom (and its variants) program with CUI, Flutter GUI and Qt GUI, sharing and freely distributing the code, tools and data needed to del...
Built-in picture, the APK is large, whether there is a way to draw wood in the case of loading pictures?
Feedback from a French user. ``` quit the mill game?... The buttons at the bottom of the screen have disappeared. Apart from that, I find the game very enjoyable. Kind...
Remove a piece and then draw immediately because of End game N-Move rule. Config: ``` 12 men, Diagonal lines N-Move rule: 100 End game N-Move rule: 5 Threefold repetition rule:...
拔子:走子階段,當受到對方禁閉時,直接拔走對方一顆棋子,然後續繼走棋。 抽子:落子時,若十二子下完,雙方都沒有吃子,則互相抽掉對方一子,然後開始走棋。 摃:走子階段,在橫縱綫上,兩顆己方棋子左右(上下)圍住中間一顆敵子,則可吃掉中間棋子。 擔:走子階段,在幅斜綫上,己方一顆棋子走到對方兩個棋子中間,則移除對方兩顆棋子。 這樣攻擊跟趣味性更強。
Some users said there is almost no way for beginners to beat the AI. Maybe try adding more difficulties levels to the AI.
When you build a mill in a specific place, the piece is removed only the first time you build in that place. If you put the mill in the same...
``` moveHistoryText += '${i < 9 ? ' ' : ''}${i + 1}. ${history[i].move} '; ```
A user has one suggestion: When you close a mill, you cannot see which piece was removed. one only sees which piece has closed the mill. I always used "undo"...
Some users hope Sanmill to be migrated to iOS. This work will be carried out, but the current priority is very low.