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Native VR Implementation does not work properly

Open ikriz opened this issue 8 years ago • 4 comments

With Single-Pass Stereo Rendering and a Single Native Unity Camera. Using the native Unity VR implementation the outline effect is broken.

ikriz avatar Aug 03 '17 12:08 ikriz

Tried rendering in Unity using the Split Stereo non-head mounted (VR mode) right eye still gets a weird offset)

ikriz avatar Aug 07 '17 12:08 ikriz

I can confirm that the outline effect is broken with Single-Pass Stereo Rendering. Tried with the HTC Vive and native VR implementation in Unity 5.5.2.

jaytee-sharp avatar Aug 16 '17 08:08 jaytee-sharp

Yeah, sorry guys but this effect does not support VR in single pass mode. If someone knows how it can be implemented, please help!

cakeslice avatar Sep 16 '17 19:09 cakeslice

Could there be any help gained by looking at the Silhouette shader supplied with Valve's SteamVR InteractionSystem? If you have the asset, it's located here:

SteamVR\InteractionSystem\Core\Shaders\Silhouette.shader

eobet avatar Apr 18 '18 10:04 eobet