Outline-Effect
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Option to keep outlines behind objects
I was using a basic outline shader but it didn't meet my needs, and this does, so first off, thanks a lot for providing this. I would like to find a way to prevent the outline of any non-player sprite from ever covering my player sprite. I can do this with a sorting layer if that's ever supported.
Hi, I checked out this shader today for implementation into a project and ran into the same issue, however I have found a work around that works with multiple cameras. I can send the modification I have made to the outline script if you like to help with this issue?
I'd like to know what you did but it doesn't immediately sound like the most efficient solution.
Any chance of this feature being added? It's my primary usecase for having an outline.
Hey! I almost do not know at all shader coding and I haven't found anyway to add this feature. It would be wonderful if someone could help =D