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Option to keep outlines behind objects

Open cakeslice opened this issue 7 years ago • 5 comments

cakeslice avatar Apr 11 '17 00:04 cakeslice

I was using a basic outline shader but it didn't meet my needs, and this does, so first off, thanks a lot for providing this. I would like to find a way to prevent the outline of any non-player sprite from ever covering my player sprite. I can do this with a sorting layer if that's ever supported.

viveleroi avatar Jun 25 '17 01:06 viveleroi

Hi, I checked out this shader today for implementation into a project and ran into the same issue, however I have found a work around that works with multiple cameras. I can send the modification I have made to the outline script if you like to help with this issue?

Murphyy1996 avatar Apr 03 '18 12:04 Murphyy1996

I'd like to know what you did but it doesn't immediately sound like the most efficient solution.

viveleroi avatar Apr 20 '18 17:04 viveleroi

Any chance of this feature being added? It's my primary usecase for having an outline.

hedgefield avatar Nov 10 '19 14:11 hedgefield

Hey! I almost do not know at all shader coding and I haven't found anyway to add this feature. It would be wonderful if someone could help =D

DjeyMusic avatar Jan 23 '20 15:01 DjeyMusic