Caio Faustino

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By PDS2 you mean the 3DS2 SDK? Are you using the 3DS2 Component?

Are you using the error observer to check for errors and cancelation? `adyen3DS2Component.observeErrors(lifecycleOwner, observer)` You will get back a `ComponentError` and you can check if `componentError.getException()` it's an instance of...

Hmmm, that's strange, but might require an update on the 3DS2 SDK instead. I'll have to investigate that better. Do you get the calls in this order? onResume --> onError...

Thx for the suggestion, we will try to work on that for the next releases. In the meantime, maybe you can use the serialised version of the objects and check...

Thanks for the feedback, we already have a feature planned to address that issue so you can expect that behaviour in the following versions. I'll try to reply here once...

hey there, So the what happened there is there was a change on the feature set for that library, our 3DS2 component can now also handle a 3DS1 fallback which...

Yeah sorry I thought removing the dependency could work, but the code is not expecting that. The action to automatically handle 3DS1 redirect is available in API v67. It doesn't...

No unfortunately not, bouncy castle is required for 3DS2 to work. I assume you are already applying Proguard/R8 so that should reduce the lib size for bouncy castle considerably.

1.7mb only for the 3DS2 component?

Yeah that's pretty bad, I'll make some tests here and see what we can do.