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The interactive tests work fine for me, and so does your example (on Windows). Pyglet blocks other code during `app.run` because of the event system. If you want to implement...

`pyglet.image.load` does not support SVG natively by any Windows decoder. None built in from Microsoft, as far as I'm aware, anyway. Have you tried the SVG test in the experimental...

Can't reproduce this either. This is most likely an issue with your hit detection or ordering of event handle returns. It's impossible to say without looking at a simple runnable...

Shouldn't you dispatch the event only when it hits and to all of the widgets it hits? Like this: ```python hit = False for widget in self._widget: if widget.check_hit(x, y):...

Animations currently exist in https://github.com/pyglet/pyglet/blob/pyglet-1.5-maintenance/pyglet/image/animation.py I don't think two different modules for animation should be added. What functionality does this offer over the existing Animation? Adding functionality to the existing...

While I do also like the idea of an animation system (and have implemented my own based on cocos's method) My only issues with this kind of feature are: 1)...

This is most likely due to 3D being enabled. The 3D effect is created by a calculation that adjusts the output matrix based on the position, and adjusts the pitch...

Thanks for looking into the fixes, I am working on some other changes for the font renderer as well.

I have updated my pull request, try it now. Thanks

It looks like there is a `DeallocationObserver_Implementation` that is suppose to handle removing the cached objects. Perhaps something is broken there or needs to be updated? https://github.com/pyglet/pyglet/blob/master/pyglet/libs/darwin/cocoapy/runtime.py#L1189