caelunshun
caelunshun
> Are you planning on making it possible to spawn generic ecs-entities into the ecs system directly through quill. > > Or is it going to stay like the way...
Quick summary of recent progress: * 144f30693aad796b9b3622fe74f2b5375f220819 added block access to plugins. * 4c78806965b0065dc5a658e50c750a3e59998eb3 added the first bulk block operation. * #364 added particles. * #349 added a temporary solution...
This happens because survival-mode block breaking isn't implemented properly; the server thinks the player has insta-break. As a result, blocks that were clicked at all are considered broken. > You...
> I tried with Vanilla 1.16.4 client, RAM and CPU still rises by a lot, but RAM usage is lower because client is having hard time loading chunks and handling...
Creating new dimensions will be tricky, as the current `Game` is based on a single world. My vision for multiworld/dimension support in Feather is to use a separate thread and...
Still relevant.
>minecraft-data is a awesome project that collects minecraft related data. They keep up to date sources for stuff like recipes. You would have to implement a rust macro that converts...
> However, it is unlikely that this would provide acceptable performance, so we almost certainly would have to disable runtime borrow checking in release builds (perhaps with an opt-in). Would...
> I think the goal is WASM in the long long run (when it gets the required feature set). For now, we are aiming for Dlibs and having a plugin...
@amber Thanks, looks like a good start! Some comments... * rather than on `on_tick` callback we should be able to register systems (the ECS impl will have to be tweaked...