Chris Abbey
Chris Abbey
FWIW: I couldn't find any cmake enablement for making releases... built v0.1.3 entirely by hand.
my main concern with this is that every push to master would be published to the GHCR... I think we should only publish releases, ideally when they are published in...
The unknown uname issues will be resolved in 0.1.4. The NBT exception *may* be resolved by 0.1.4... a few of mine are.
@wrybit can you grab v0.1.4 now that's it's released and confirm if your issues are resolved.
ok, there's quite a few things in there to unpack. Let's start with the easiest one: > [ error] Could not find any config files, visualization expected to be useless...
> @cabbey is there a way to send you a DM? > If it helps, I could send you my map, too. Have you joined the Discord? That's the easiest...
yeah, this is annoying as all get out. My current workaround for when I'm dealing with branches is that I have two symlinks in `/usr/local/share/bedrock-viz` that point to the `data`...
In an ideal world, the binary would do a search for all of these files, looking along a list of paths until it found one. First it would look in...
I think I can answer a few of the questions you asked just from having used the app for a while. > * Instance overlap: what happens if bedrock-viz runs...
I was thinking about this... what about just doing a geojson update... no tile generation, just that file. I think that would accomplish what you want.