Additional parameters to #mine
Instead of it being just
#mine
Example: #mine diamond_ore 128, gold_ore 72 Result: Mines 128 diamonds and 72 gold ore.
Also another suggestion related to #mine: when your inventory is full and you can't pick up the item you set in #mine you shod get a message like "Your inventory js full: unable to pick up mined blocks"
Definitely something to be considered. 32 diamonds = full gear and all tools.
Would be awesome to have #176 to work with this.
#mine diamond_ore 32, iron_ore 10 ; #goto home = mine shit and be back by dinner
Would be neat to see this possibly work with animal drops?
#kill pig 10 = kill pigs until you have 10 porkchop (or cooked porkchop, if flame aspect).
Combine this with #186 and you have yourself a bot that can restock on food while still pathing towards goal. It just keeps pathing home, occasionally restocking on porkchops when low. Would help baritone travel far distances without the worry of running out of food.
I'm in support of this, it is definitely something that would make mining a lot less painful.
we already have this but only for one block at a time.

it is just not documented on the USAGE.md file.
To clarify it is now documented, but doesn't support mining multiple blocks of different amounts still.
Being able to separate parameters with a comma would be useful for other commands as well, as described in #1542
as described in #1542
https://github.com/cabaletta/baritone/issues/708#issuecomment-517549984
That would be more queuing goals, #176
#mine <amount> <ore> does not work anymore.
It mines the ores, but won't stop after the suggested amount
@ripohl that's #4228, not this issue. Also it would be good if you could provide some more information there, since I just tried again and it did stop.