Exponnentiels freeze and crash Baritone 1.21.4
Some information
Operating system: MacOs 15.4.1 (24E263)
Java version: Version 8 update 451 (build 1.8.0_451-b10) JavaVirtualMachines/temurin-21.jdk
Prism Launcher 9.4 version: 1.21.4 EMC V17.0.0 Aristois Build 546, Build date 2025/01/12 15:58 Fabric
Baritone version: 1.21.4 CI Merge branch '1.21.3' into 1.21.4 #1585
Other mods (if used): Essential, voicechat, Architectury, chatanimation, inventorynext, libibpn, kotlin language, macosinputfix, mailib, modmenu, replaymod, ressourcify, tweakeroo, Roughly Enough Items, seedcrackers, shulkerbox tool, EMC-F-v2-latest-1.21.4, (without this mod is the same freeze and crash.)
Exception, error or logs
How to reproduce
Launch Minecraft 1.21.4 with aristois and Baritone. Launch in survival or multiplayer and play until the freeze accelerate
Modified settings
No modiffication
Bug : The game starts without problem at the beginning. after some minute (3min approximately) the game begins to freeze every 5 seconds and it is exponnentiels. about 10min of play the game freezes every 2 seconds and even stronger.
I feel like baritone is continuously loading something or reaload. I’ve never had this bug before.
thank you for your help <3
There is a lot of GL errors in that log file, though I don't know whether they cause the lag. Searching for the error code brings up a lot of input/keybind related results, which hints at macoskeybindfix being involves. Can you please try whether this issue persists with fewer mods installed? (You did make sure Baritone is required, right?)
There is a lot of GL errors in that log file, though I don't know whether they cause the lag. Searching for the error code brings up a lot of input/keybind related results, which hints at macoskeybindfix being involves. Can you please try whether this issue persists with fewer mods installed? (You did make sure Baritone is required, right?)
GL errors come from MacOSInputFix but they do not add stacking or freeze.
I also launched in vanilla but it did not change anything, even logs even freeze. So I changed my method I thought it might be my RAM
By using the command @chunkCaching false and then reactivating it behind I made disappear for my current session the freeze. For now because I have not yet relaunched the game
I do not know if it is that but it is better for the moment.
Thank you for your answer it’s very nice
EDIT : after restarting the game and using the command @chunkCaching false and then reactivating it behind. The freeze is here again :/ and GL errors was not macoskeybindfix