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Path calculation

Open smertnix55551 opened this issue 9 months ago • 5 comments

The path calculation breaks down when you have a Trapdoor block in front of you

Operating system: Windows 11 Java version: Java 21.0.3 Minecraft version: 1.21.3 Baritone version: 1.11.1 Other mods (if used): None

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Video proof: https://www.youtube.com/watch?v=ga0OmIPjMm8

smertnix55551 avatar Mar 30 '25 13:03 smertnix55551

As a workaround, try adding trapdoors to the #blocksToAvoid list, does that help?

There's a few things I've found need to be added there, for example Baritone always gets stuck pathing through swamps if you don't add 'minecraft:vine' to #blocksToAvoid

Yzrsah avatar Apr 01 '25 01:04 Yzrsah

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same problem

smertnix55551 avatar Apr 01 '25 03:04 smertnix55551

i've noticed that it only happens when the trapdoor is in the same position as the block above otherwise it's fine, but I've run into this problem before in a real situation and I don't like it

smertnix55551 avatar Apr 01 '25 03:04 smertnix55551

I mean, wooden trapdoors can always be opened so this should be fixable without changes to pathfinding code? Or does this also happen with iron trapdoors.

Otherwise this could be tricky to fix; the last attempt at a similar problem failed (https://github.com/cabaletta/baritone/pull/1445).

ZacSharp avatar Apr 09 '25 12:04 ZacSharp

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same problem with iron trapdoors

smertnix55551 avatar Apr 10 '25 00:04 smertnix55551