Path calculation
The path calculation breaks down when you have a Trapdoor block in front of you
Operating system: Windows 11 Java version: Java 21.0.3 Minecraft version: 1.21.3 Baritone version: 1.11.1 Other mods (if used): None
Video proof: https://www.youtube.com/watch?v=ga0OmIPjMm8
As a workaround, try adding trapdoors to the #blocksToAvoid list, does that help?
There's a few things I've found need to be added there, for example Baritone always gets stuck pathing through swamps if you don't add 'minecraft:vine' to #blocksToAvoid
same problem
i've noticed that it only happens when the trapdoor is in the same position as the block above otherwise it's fine, but I've run into this problem before in a real situation and I don't like it
I mean, wooden trapdoors can always be opened so this should be fixable without changes to pathfinding code? Or does this also happen with iron trapdoors.
Otherwise this could be tricky to fix; the last attempt at a similar problem failed (https://github.com/cabaletta/baritone/pull/1445).
same problem with iron trapdoors