baritone
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cleararea not getting the entire area
Some information
Operating system: Windows Java version: IBM Semeru JRE 17.0.10.7 openj9 Minecraft version: Fabric 0.15.11 1.20.4 Baritone version: 1.10.2-2-g1018db79-dirty Other mods (if used): Chunky-1.3.138.jar Clumps-fabric-1.20.4-15.0.0.2.jar CullLessLeaves-1.3.0.jar ImmediatelyFast-Fabric-1.2.12+1.20.4.jar Ksyxis-1.2.2.jar Log-Begone-Fabric-1.20-1.0.7.jar YetAnotherConfigLib-3.4.2+1.20.4-fabric.jar alternate-current-mc1.20-1.7.0.jar autoreconnector-fabric-1.1.1-1.20.4.jar baritone-api-fabric-1.10.2.jar betterbeds-1.3.0-1.19.3.jar betterchunkloading-fabric-1.20.1-2.3.jar betterfpsdist-fabric-1.20.1-4.0.jar botwrangler-1.0.0.jar c2me-fabric-mc1.20.4-0.2.0+alpha.11.67.jar chunksending-fabric-1.20.1-2.8.jar clientcrafting-fabric-1.20.1-1.7.jar cloth-config-13.0.121-fabric.jar connectivity-fabric-1.20.1-4.8.jar cupboard-fabric-1.20.1-2.6.jar entityculling-fabric-1.6.4-mc1.20.4.jar fabric-api-0.97.0+1.20.4.jar fabric-chunkpregen-0.3.7.jar ferritecore-6.0.3-fabric.jar krypton-0.2.6.jar lazy-language-loader-0.3.5.jar lithium-fabric-mc1.20.4-0.12.1.jar lunade-fastanim-1.6-1.20.jar memoryleakfix-fabric-1.17+-1.1.5.jar methane-3.6.0.jar moreculling-1.20.4-0.24.0.jar recipeessentials-fabric-1.20.1-3.2.jar smoke-suppression-1.0.19+MC1.20.2-1.20.5.jar
Exception, error or logs
Not applicable
How to reproduce
In my case I had 10 simultaneous baritone instances clearing the area (a single chunk, border to border) but it should be reproducible with 1
Modified settings
None
Final checklist
- [x] I know how to properly use check boxes
- [x] I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
- [x] I have included logs, exceptions and / or steps to reproduce the issue.
- [x] I have not used any OwO's or UwU's in this issue.
Additional comments
Baritone is being used via the API and not chatcontrol
Willing to record a demo of the behavior tmrw if needed
It also seems to like mining bedrock?
You should try using buildInLayers. If Baritone had a better builder it could be expected to figure out the building order on its own, but until that happens this is actually far from what you can expect from Baritone.
In some sense this is really a bug, but I'll close it anyway. The current builder can't be expected to do this and if we get a better one this issue is obsolete anyway.
To avoid misunderstandings: Baritone is expected to be capable of clearing that hole, if you tell it in which order to do so.
thanks for clearing that up and taking the time to respond, ill look into usage of buildInLayers