#fill causes crash
Some information
Operating system: windows 11 home version 23H2 Java version: (cannot get, using curseforge default) Minecraft version: 1.20.4 Baritone version: v1.10.2 Other mods (if used): c2me-fabric-mc1.20.4-0.2.0+alpha.11.67 cloth-config-13.0.121-fabric cullleaves-fabric-3.3.0 DistantHorizons-fabric-2.0.3-a-dev-1.20.4 entityculling-fabric-1.6.4-mc1.20.4 fabric-api-0.97.0+1.20.4 ferritecore-6.0.3-fabric ImmediatelyFast-Fabric-1.2.12+1.20.4 indium-1.0.30+mc1.20.4 iris-1.7.0-snapshot+mc1.20.4-6bad887-dirty jei-1.20.4-fabric-17.3.0.49 krypton-0.2.6 lambdynamiclights-2.3.4+1.20.4 lazydfu-0.1.3 lithium-fabric-mc1.20.4-0.12.1 logical_zoom-0.0.22 memoryleakfix-fabric-1.17+-1.1.5 meteor-client-0.5.6-2041 modernfix-fabric-5.17.0+mc1.20.4 modmenu-9.0.0 moreculling-1.20.4-0.22.1 MouseTweaks-fabric-mc1.20-2.26 no-telemetry-1.8.0 reeses_sodium_options-1.7.2+mc1.20.4-build.102 sodium-extra-0.5.4+mc1.20.4-build.116 sodium-fabric-0.5.8+mc1.20.4 tectonic-fabric-1.20-2.3.4 [threadtweak-fabric-1.20.4-0.1.2]([latest.log]
Exception, error or logs
How to reproduce
Add your steps to reproduce the issue/bug experienced here.
- have JEI (just enough items) installed
- sel 1
- sel 2
- sel f stone note: JEI alone does not cause the crash, something with the other mods may be causing it
Modified settings
none
Final checklist
- [x] I know how to properly use check boxes
- [x] I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
- [x] I have included logs, exceptions and / or steps to reproduce the issue.
- [x] I have not used any OwO's or UwU's in this issue.
Try removing c2me
using JEI and c2me together causes the crash but not separately, any way to fix it so I can use them together?
Baritone and c2me aren't exactly friends with each other so I'd suggest removing c2me, even if it worked for you.
The log you sent doesn't contain the crash log (wrong log?) so I can't actually have a look at what might be causing the crash.
Seems to be a silent crash... I've definitely seen c2me cause that kind of crash (and know that async world loading likes to swallow exceptions) so until proven wrong I'll assume c2me is the cause. (is JEI really needed for the crash?)
yes, JEI is needed for the crash, here are the videos listed:
with c2me: https://github.com/cabaletta/baritone/assets/113929815/22bea38a-219d-4611-8feb-f4351e1da000
pass
with JEI: https://github.com/cabaletta/baritone/assets/113929815/92416062-f1fe-4bae-9c45-6a89a0be508e
pass
with JEI and c2me: https://github.com/cabaletta/baritone/assets/113929815/4a55dba6-5b4c-4486-a633-c2b0c6d5c129
crash