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Baritone gets stuck on seagrass protruding through water
allowWalkOnWater True - Jesus hack on
When path finding over water with sea grass sticking up, Baritone gets stuck, but not always. Haven't figured out why sometimes it gets over/around the sea grass, most other times it doesn't. Once the sea grass is encountered, forward motion stops, the visible path goes away and the avatar stays in one spot bobbing up and down.
Reproduce by finding a swamp or shallow body of water with sea grass protruding and path find through it.
I'm experiencing a similar issue. It got stuck while filling in area above sea grass with dirt. I should be able to reproduce this and can provide further debug logs.
I've been experiencing this as well.
This may have improved. I don't have any empirical data, but it hasn't happened to me in awhile. I've been pathing about 60-80K a day on the server I play on and have had no issues lately. Currently using baritone-1.6.1.jar on fabric with same settings of allowWalkOnWater=True and Jesus hack on. Will keep 'testing' this via actual game play and update this post.
So far seems like a small user base that is experiencing this. Not sure if that means anything.
Are you using wurst or furture?
I have Wurst but use Baritone exclusively for pathing, mining, etc. I have multiple profiles that have worldedit, litematica, etc. I don't use Wurst or Baritone on those profiles and switch profiles often depending on what I'm doing. Haven't been brave enough to have all the mods and clients running together on one profile...
hello, i'm having this issue too. fabric baritone standalone and wurst for the jesus hack.
Do you know of a workaround?
No workarounds that I've found, just a stalled path. It's not going to get much attention unfortunately because apparently not many people are experiencing the issue.