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A networking library to make multiplayer games for the Bevy game engine

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Fixes https://github.com/cBournhonesque/lightyear/issues/127 This PR adds delta-compression, which means that instead of serializing the entire component we only serialize a diff between two component states. It's only enabled for components currently....

- excluding unnecessary fields from replication (would either be unavailable or defaulted at the receiver end) -> this is already available, it is possible via the Replicate component to specify...

P-High
A-Replication
C-Performance

Let's say we have a ` ReplicationUpdate` message for a given `ReplicationGroup` E1 and message id M1. We try to send it at tick 12, but there's no bandwidth left,...

A-Replication
C-Performance

The main functionality was merged here: https://github.com/cBournhonesque/lightyear/pull/371 But some things could be improved: - have more granular control over the interval. At a minimum make it configurable at start. Maybe...

The server should be able to run some logic to accept or deny a connection. This could be useful to deny connection to banned users, or to temporarily throttle a...

A-Netcode

The DeniedPacket contains no data right now (as per the netcode standard), but we might want to return some custom data, for example a deny reason

A-Netcode

Unreal does this with NetUpdateFrequency: https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Networking/Actors/ReplicationFlow/ - How to reconcile this with the server's server_update_interval?

P-High
A-Replication
C-Performance

For example what if a user only wants to replicate one component?

A-Replication

According to https://caniuse.com/webtransport, FF 124 is supported? On Firefox 124, MacOS (Silicon), I get a vague WebTransport connection rejected error. I tried connecting from `[::1]:8080`, `localhost:8080`, and `127.0.0.1:8080` with Trunk,...

- if other players are interpolated in the past, and current player is in the present, we need lag compensation to register hits - I believe that lag compensation only...

A-Replication