c43721

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@joetifa2003 no eta as this is for v4 of framework, which v3 hasn't launched yet. Don't hold your breath.

@MarcusOtter Please assign to me, I can investigate.

We cannot parallelize that fetch- we will quickly run into rate limits. I don't think we need that fetch, I will investigate.

@MarcusOtter Also assign this to me, I would like to solve this.

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This happens when you hit the rate limit supposedly, but to reproduce: 1) Go to oauth login page 2) **Double click** on "Authorize" 3) Find error I don't know what...

What we should do is see if this happens on any scope, or just the `guilds` scope. I don't have time to look into this myself, but I know how...

Any game that uses the Valve RCON protocol would be supported.

How are you importing the package? What language are you using (JS/TS)?

No, TS and JS are similar in usage, though TS uses `import export` and Node.js uses `require` usually. If you're following the README, then it's a bit off for JS...