c172p
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Fuselage shadow cast in wrong position at wrong time
See http://forum.flightgear.org/viewtopic.php?f=4&t=25157&p=280944#p280922
I verified that we get a shadow when we shouldn't:

but min is still dark. However, I am pretty sure I have seen the white one before.under the perfect condition.
Unless Thorsten is willing to look at the shader, about all we can do is put a time condition on the shadow.
What would be the best condition to use for this, sun angle, time?
i don't know if you know it or not but there is also work being done, slowly, on having the moon as a light source which should lead to shadows being able to be cast by it... i don't think any of this code is in fgfs yet, though...
Yes I was aware.
BUMP
What would be the best condition to use for this, sun angle, time?
Any suggestions?
On 05/08/2016 12:30 AM, wlbragg wrote:
BUMP
What would be the best condition to use for this, sun angle, time?Any suggestions?
Time and sun angle so as to account for the different angles at the same time over the seasons. Remember that 20:00 is still pretty light out in the summer but is pretty dark in the winter. Though I may be partially mixing that up with daylight saving time.