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Fuselage shadow cast in wrong position at wrong time

Open wlbragg opened this issue 9 years ago • 5 comments

See http://forum.flightgear.org/viewtopic.php?f=4&t=25157&p=280944#p280922

I verified that we get a shadow when we shouldn't:

shadowi

but min is still dark. However, I am pretty sure I have seen the white one before.under the perfect condition.

Unless Thorsten is willing to look at the shader, about all we can do is put a time condition on the shadow.

wlbragg avatar Mar 29 '16 16:03 wlbragg

What would be the best condition to use for this, sun angle, time?

wlbragg avatar Mar 30 '16 14:03 wlbragg

i don't know if you know it or not but there is also work being done, slowly, on having the moon as a light source which should lead to shadows being able to be cast by it... i don't think any of this code is in fgfs yet, though...

wkitty42 avatar Mar 30 '16 15:03 wkitty42

Yes I was aware.

wlbragg avatar Mar 30 '16 16:03 wlbragg

BUMP

What would be the best condition to use for this, sun angle, time?

Any suggestions?

wlbragg avatar May 08 '16 04:05 wlbragg

On 05/08/2016 12:30 AM, wlbragg wrote:

BUMP

What would be the best condition to use for this, sun angle, time?

Any suggestions?

Time and sun angle so as to account for the different angles at the same time over the seasons. Remember that 20:00 is still pretty light out in the summer but is pretty dark in the winter. Though I may be partially mixing that up with daylight saving time.

wkitty42 avatar May 08 '16 14:05 wkitty42