c0pperdragon
c0pperdragon
Setting "forced interlace" does no help. If just makes the image stutter terribly instead.
I don't know if there are other possibilities to influence the vsync pattern, as this depends on what the ANTIC chip can be made to do. Maybe the best course...
This works nicely and after quite some fiddling around with the geometry settings, I do get a perfect picture on my screen. Because I do not really know what I...
Setting the FB size to double does not work correctly. When I do that, the colors all get wrong (in a vertical striped matter) and I can not fix it...
This works nicely now. I set the doubling to horizontal so the onscreen menu looks good now. With a bit more tweaking of the geometry and using integer maximum scaling...
I would actually prefer to have exactly two profiles: One for 50Hz cartridges and one for 60Hz cartridges. When auto-switching, the color palette would directly match the intended look of...
The palettes were taken from this wikipedia page: https://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_graphics
Sorry, I mixes this up. That page was where I take the colors for the upcomming TMS9918digitizer from. For game consoles therer is a similar page available: https://en.wikipedia.org/wiki/List_of_video_game_console_palettes
I have revisited the possibility for a C16 lumacode adapter (the "TEDdigitizer"). Work is progressing nicely, but the one main issue is how to squeeze the necessary data through the...
@IanSB As I am now pretty much done with the TEDdigitzer but can only display 64 colors for now, I would ask if you could implement the aforementioned 7 samples...