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Sciter.JS - Sciter but with QuickJS on board instead of my TIScript

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There are a lot of options to have things built on commit, as well as opportunities for automated testing on pull request. Why not add some Actions? https://docs.github.com/en/actions/automating-builds-and-tests/about-continuous-integration

The "magick" command does not exist, however the "convert" command (used by imagemagick to convert images) exist. ImageMagick can be easily installed on Ubuntu by simply `sudo apt install imagemagick`...

Currently, there are a couple of JS APIs that are not yet documented (like `Window.this.argv`). It would be better to generate these using a documentation generation — something like an...

on uSciter startup: ![image](https://user-images.githubusercontent.com/724639/158872590-a4e72043-5ee2-4874-b1da-7918cc74a8fe.png) if I disable and enable it again, looks better: ![image](https://user-images.githubusercontent.com/724639/158872788-2fb67673-d3d1-464c-b043-686b6a2a6b4c.png)

[The Window Documentation](https://github.com/c-smile/sciter-js-sdk/blob/main/docs/md/Window.md) documents Window.CHILD_WINDOW as a possible window type, but that constant does not exist on Window (is undefined)

Running sciter-4.4.8.31/bin.lite/linux/x64/glfw-opengl it shows version 4.4.8.26 revision 9192 backend:skia opengl linux x64 the file manager can neither enter using double click nor using [Open] button click but only with Enter...

I made a very simple desktop clock that uses an SVG and this works well on Windows. However, when run it starts to render half way. The titlebar still interacts...

When I download the repo as a .zip, Windows defender picks up a trojan in it.

The first call of `console.log` prints this: onFileChange('foo.txt', (text) => console.log(text)) But when the file is edited and saved, the second call to `console.log` is never reached. ```javascript import *...

I have this sample `main.html`. ```html Hello const [wmin,w] = document.state.contentWidths(); const h = document.state.contentHeight(w); const [sw,sh] = Window.this.screenBox("frame", "dimension"); Window.this.move( (sw - w) / 2, (sh - h) /...