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Works with XF 3.0 and .net Standard Projects?

Open dgerding opened this issue 6 years ago • 8 comments

Hi, Please forgive me if this is a repost. I came back to check and couldn't find it which made me think maybe I hadn't submitted correctly.

Anyhow, really excited to try PXTabs but have the weird requirement of being on Xamarin Forms latest (release 3.0) since I've already moved my project there.

Anyone have any luck with it? I get build errors I can't seem to get around and am just wondering if this is a known limitation or should I bother submitting details?

Thanks, Dave Gerding

dgerding avatar May 15 '18 22:05 dgerding

Hi @dgerding,

Thanks for reaching out.

I have not heard of any issues on using the package with XF 3.0. Could you provide some more details of your issue?

c-lamont avatar May 16 '18 06:05 c-lamont

Hi Chris, Here's what I know so far. I am on VS 2017 15.7 - the new release version. I tried building the whole solution - the one that includes both the sample and the solution. I can't get the solution to update to XF 3 nugets. I was able to build successfully to iOS but not to Android.

I'm going to try with just adding the nuget to a new Xamarin Forms solution and will let you know.

nugets

dgerding avatar May 16 '18 13:05 dgerding

Okay, I made a new blank cross-platform solution using the release version of VS 15.7 (win) and then copied the few pages in from the existing sample. The solution, attached, has the same problem for all three targets (see below).

I'm also adding the zipped solution in the next comment. Hope this helps and thanks.

Dave G

runtime_error_android_newsolution_withnuget runtime_error_ios_newsolution_withnuget runtime_error_uwp_newsolution_withnuget

dgerding avatar May 16 '18 23:05 dgerding

:P Posted to GitHub. Easier :)

https://github.com/dgerding/PXTabsTest.git

dgerding avatar May 16 '18 23:05 dgerding

Oh, and to clarify, the new solution doesn't have the "same problem" I experienced at first. Same goal though: running with XF3 etc...

Thanks

dgerding avatar May 16 '18 23:05 dgerding

Great. I'll give it a try. And thanks!

dgerding avatar May 18 '18 20:05 dgerding

@mvanbeusekom Just realized, I should wait for the Nuget package to be updated? Yes? I hadn't had any luck building it so that probably makes the most sense.

dgerding avatar May 18 '18 22:05 dgerding

@dgerding depends a bit, you would help us out if you could test it to make sure it works. You could clone the code on your local machine (should be Visual Studio on Windows, since it is a multitarget project) and compile it.

After you compiled the project you should find a .nupkg file in your bin/Debug or bin/Release folder. Copy this file to an easy to remember folder (I always use c:\Tools\NuGet\LocalRepo, but it can be anything you like). Now in you project simply add a new NuGet Source and point it to your local folder. Now you should be able to install the NuGet package from you local repository.

More detailed information on setting up your local repository can be found here: https://codurance.com/2015/05/04/creating-a-local-nuget-repository/

mvanbeusekom avatar May 19 '18 09:05 mvanbeusekom