c.goettert
c.goettert
same issue here
for me it appears to be working fine now, maybe I just forgot to link properly.
I just noticed the same thing (also on iOS). To verify / understand the content of my frames, I created a simple demo app that stores the frame content returned...
I'm not sure if you mean me, but here I have created a [demo repository](https://github.com/c-goettert/vision-camera-resize-plugin-debug-demo) which visualizes the image stream via skia (not really stable, but is suitable for debugging).
Hi, thanks for you answer! Regarding performance: My current approach is only suitable for debugging purposes. The app only runs with approx. 2-3 frames and crashes after a few seconds...
Strange for me it seems the other way around.. My request format for the resize plugin is `pixelFormat: 'rgb'`. I interpret it as described in my first post: ``` const...
I had the same issue. I just deleted both `${G2O_SOLVER_CHOLMOD}` and `${G2O_SOLVER_CHOLMOD_DEBUG}` from the `lsd_slam_noros\apps\slamCMakeLists.txt`. After that CMake compiled without error, but I'm not sure if it breaks somewhere else...
I am facing the same issue.
We are also using some scaling function, and it seems to be occurring if the item height is set to a non-integer (e.g. `43.5`). For me `itemHeight={Math.round(itemHeightVar)}` did the trick.
I am also facing this issue, sometimes the recording just seems to stop after a few ms without any error or without the JS noticing any issues. When I playback...