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Add-ons and helpers for A-Frame VR.

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Hi! I am testing universal-controls here at this Networked A-Frame page: https://sugar-sponge.glitch.me wasd and HTC Vive and Daydream controls all work, thank you! However, the HTC Vive controller forward and...

bug

Lightmap could be added through a separate component, like envMap. Adding directly to “material” doesn’t make sense, since it can’t be applied to models with existing materials.

enhancement

I'd like to add a system or scene-level component that would automatically use ImageBitmapLoader (when supported) to decode images after the user enters VR mode. From [previous results](https://github.com/mrdoob/three.js/pull/12456), this could...

enhancement

Now that Blender 2.8 removed the game mode and with it the nav mesh creation, which alternatives are out there? Is the format for the Nav Mesh used here documented?...

question

Digging into the rabbit hole of cube maps and A-Frame, I've found that each cubemap related component loads them differently. However A-Frame supports a standard `a-cubemap` syntax using the asset...

enhancement

When **movment-controls** is used within an anti-aliasing scene, the Oculus Go controller locks up. I do know antialias causes a lot of slow downs. **Steps** - [ ] Test using...

I've noticed some inconsistencies between Gear VR and Oculus Go in `movement-controls`. When using A-Frame `0.8.2`, Oculus Go controls let you move forward, backward, and strafe side to side; this...

bug

I saw #52 but that appears to not address camel-cased properties. I'm working with `a-ocean` and found that `amplitudeVariance` did not appear to change visibly, when I updated it: 1....

This is more like a feature request (or its integration with physics). The use-case being that there is a (one or more) moving object in a scene and that could...

enhancement

Currently docs are spread out and not interlinked. Make this coherent: - pathfinding module - controls docs - misc/ folder - navmesh blog post ^Maybe should just put all docs...

documentation