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[movement-controls] doesn't work on Oculus Go since 1.0.1
Description: Camera movement-controls (by touchpad) don't work on Oculus Go since 1.0.1 but all works e.g. in my VR BOX 2 + Chrome + joystick. A-Frame Version: > 1.0.0 Platform / Device: Oculus Go Reproducible Code Snippet or URL:
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/donmccurdy/[email protected]/dist/aframe-extras.min.js"></script>
<a-scene>
<a-entity id="rig"
movement-controls="speed:0.1">
<a-entity camera
position="0 1.6 0"
look-controls="pointerLockEnabled: true">
</a-entity>
</a-entity>
<a-box position="0 1.5 -1" color="#777777" rotation="45 0 0"></a-box>
<a-sky color="#484848"></a-sky>
</a-scene>
- Sorry, movement-controls work on Oculus Go in Firefox Reality.
- Now I have to use A-Frame 1.0.4 on Oculus Go. Therefore controls don't work in Oculus browser e.g. in GLMol A-Frame port.
- By using remote debugger I can get only init: function init() { console.log('touch init') 'touch init' console message yet. How shall I debug controls next?
It's true it doens't works.
Any news on this? I can also confirm it still doesn't work
Can also confirm that movement-controls are broken on both the Oculus Browser and the Firefox Reality browser on my Oculus Go. Specifically, there is no motion with either the controller pad, clicking the pad, or pressing the button; however, the controller's touch pad rotates the camera. I get the feeling that this could be related to this, but more testing is required.
I'm closing old issues, the issue may have been fixed in recent build, please try https://cdn.jsdelivr.net/gh/n5ro/aframe-extras@501d66b/dist/aframe-extras.min.js you can reopen if it's still an issue with aframe master and latest aframe-extras build. Please note that both Oculus Go and Firefox Reality are unmaintained products now.