three_js_gpu_picking
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GPU based object picking for Three.JS
I'm wondering if it would make sense for the picking texture to take material opacity into account. Maybe the expected behavior would be to render the picking texture only if...
This is more of a question, but is there a way to use this library to pick point geometries, or is it only for meshes? Thanks!
Do you have any thoughts about adding a `pickingGeometry` feature, sort of analogous to the `pickingMaterial` feature? This is coming up for me in a project I'm working on right...
`PerspectiveCamera.setViewOffset()` ignores the projection matrix and uses the fov, near & far values to re-create the projection matrix when you call it. With a camera provided by an AR system...