Nanairo
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Nanairo is a physically plausible spectral renderer.
[Parallel Reinsertion for Bounding Volume Hierarchy Optimization](https://dcgi.felk.cvut.cz/projects/prbvh/) It looks like the build time of the BVH is slow, but the traversal time is faster than other algorithms.
[Extended Morton Codes for High Performance Bounding Volume Hierarchy Construction](http://dcgi.felk.cvut.cz/projects/emc/)
[Reweighting Firefly Samples for Improved Finite-Sample Monte Carlo Estimates](https://cg.ivd.kit.edu/rwmc.php)
[Bayesian Collaborative Denoising for Monte Carlo Rendering](https://perso.telecom-paristech.fr/boubek/papers/BCD/)
[Correlated Multi-Jittered Sampling](https://graphics.pixar.com/library/MultiJitteredSampling/paper.pdf)
# Implement layered metal BRDF # ## Overview ## * Read paper * Implement layered metal BRDF ## Reference ## * [A Physically-Based Reflectance Model Combining Reflection and Diffraction](https://hal.inria.fr/hal-01386157) *...
Implement smoothed triangle === * Implement smoothed surface * Calculate the area of smoothed triangle ## Reference ## * ~~[Direct Ray Tracing of Phong Tessellation](http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.2011.01993.x/abstract)~~ * ~~[Ray Tracing of Quadratic...