cl-collider
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How to route proxies to each other?
Hi,
My (currently) favorite way of creating an effect chain in sclang goes a bit like this:
Ndef(\test, Pdef(\test)).play;
Ndef(\test).filter(1, {|in|
(in * 30.dbamp).tanh;
// ... more signal processing...
});
... where Pdef(\test) is some pattern generating sound.
Is this possible to replicate in cl-collider?