bevy_lunex
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PRIORITY - Segmentation fault on release build
how to replicate: run this code with a release build
use bevy::prelude::*;
use bevy_lunex::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
UiDefaultPlugins,
))
.run();
}
result:
error: process didn't exit successfully: target\release\game_name.exe
(exit code: 0xc0000005, STATUS_ACCESS_VIOLATION)
Segmentation fault