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PRIORITY - Segmentation fault on release build

Open BUGO07 opened this issue 4 months ago • 5 comments

how to replicate: run this code with a release build

use bevy::prelude::*;
use bevy_lunex::prelude::*;

fn main() {
    App::new()
        .add_plugins((
            DefaultPlugins,
            UiDefaultPlugins,
        ))
        .run();
}

result: error: process didn't exit successfully: target\release\game_name.exe (exit code: 0xc0000005, STATUS_ACCESS_VIOLATION) Segmentation fault

BUGO07 avatar Oct 01 '24 08:10 BUGO07