OpenCombat
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Open source close combat inspired game
Bumps [regex](https://github.com/rust-lang/regex) from 1.5.4 to 1.5.6. Changelog Sourced from regex's changelog. 1.5.6 (2022-05-20) This release includes a few bug fixes, including a bug that produced incorrect matches when a non-greedy...
Bumps [crossbeam-utils](https://github.com/crossbeam-rs/crossbeam) from 0.8.5 to 0.8.8. Release notes Sourced from crossbeam-utils's releases. crossbeam-utils 0.8.8 Fix a bug when unstable loom support is enabled. (#787) crossbeam-utils 0.8.7 Add AtomicCell<{i*,u*}>::{fetch_max,fetch_min}. (#785) Add...
See https://docs.rs/ggez/0.6.0/ggez/audio/index.html and https://github.com/ggez/ggez/blob/master/examples/sounds.rs
For each formation place, search around: * Places where enemies are visible, else all place * Order places by opacity benefit * Select available place
When move order is near border, probably when formation positions are outside map (probably linked to path finding, see flamegraph)
Single shot, multiple shots, etc (with according sound) + reload management (witrh sound)
Which not permit to see and must use doors and windows
And fire flames