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SDL2 DCM

Open VyrCossont opened this issue 2 years ago • 1 comments

Fixes #525.

TODO:

  • [ ] Shut down correctly: look at SDL Quit event and cancellation token use in XInput DCM
  • [ ] Test disconnection
  • [ ] Test reconnection: is ID the same if a controller is disconnected and reconnected?
  • [ ] Test correct behavior for non-rumbling controllers (ignore them)
  • [ ] Test battery level
  • [ ] Test with Xbone gamepad
  • [ ] Test with Steam Controller
  • [ ] Test with DualSense
  • [ ] Test with Switch joycons
  • [ ] Test with Switch single joycon
  • [ ] Test with Switch Pro Controller
  • [ ] Test with Wii U Pro Controller
  • [ ] Test with Wiimote
  • [ ] Test multiple controllers
  • [ ] Repeat above on Windows
  • [ ] Repeat above on Linux
  • [ ] Stretch: repeat above on iOS
  • [ ] I have no idea how to do this: repeat above on Android
  • [ ] Test wired 360 controller (Windows)
  • [ ] Test wireless 360 controller (Windows)
  • [ ] Test wired 360 controller (Linux)
  • [ ] Test wireless 360 controller (Linux)
  • [ ] Test with an SDL game that uses a controller for input
  • [ ] Test with a non-SDL game that uses a controller for input
  • [ ] Stretch: New device type with 4 vibration actuators for Xbone/DualSense trigger vibration
  • [ ] Stretch: New device type that is a controller without a battery sensor

VyrCossont avatar Dec 09 '22 23:12 VyrCossont

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