bushmango
bushmango
We are also having this problem!
So far I've gotten around it by using a non-sensor body and in the 'pre-contact' event handler, doing contact.setEnabled(false) This makes the body not cause physical collisions so it acts...
Here's some code from the 7SEG example that may help: void Watchy7SEG::drawTime(){ display.setFont(&DSEG7_Classic_Bold_53); display.setCursor(5, 53+5); int displayHour; if(HOUR_12_24==12){ displayHour = ((currentTime.Hour+11)%12)+1; } else { displayHour = currentTime.Hour; } if(displayHour <...
Thanks! Filing these down with a metal file worked for me
I like all of this feedback, I was wondering what to call the buttons. It does make sense to let the user override the menu even if normally they shouldn't...