icybee
icybee
> set_pot 110 > set_effective_stack 1950 > set_board Qs,Jh,2h > set_range_oop 87o:0.0003,J7s:0.0061,AJs:0.0838,98o:0.103,A4o:0.1039,JTs:0.1965,Q9o:0.2008,T6s:0.2457,42s:0.2545,KJo:0.2796,99:0.2826,KTo:0.2913,K3s:0.3445,T9s:0.3853,A5o:0.4338,K9o:0.524,T7s:0.5246,J4s:0.5526,A7o:0.606,K6s:0.6524,77:0.663,J8s:0.6667,J5s:0.6738,QTs:0.6759,52s:0.6808,QJo:0.6907,T9o:0.6947,A5s:0.709,AJo:0.721,ATo:0.7244,J9o:0.7346,88:0.7417,Q8s:0.7461,KQo:0.756,QJs:0.7673,JTo:0.7726,J6s:0.7905,QTo:0.8075,55:0.8082,K2s:0.8192,76s:0.8237,Q3s:0.828,A8o:0.83,96s:0.8316,T8s:0.8723,Q6s:0.878,66:0.9069,K7s:0.914,54s:0.9387,65s:0.9394,K5s:0.9675,Q5s:0.9852,63s:0.9946,53s:0.9964,Q7s:0.999,A2s:0.9993,K4s:0.9999,A6s:0.9999,22,Q2s,33,43s,A3s,44,64s,74s,Q4s,A4s,75s,85s,86s,87s,97s,A7s,98s,K8s,A8s,Q9s,K9s,A9s,A9o,KTs,ATs,KJs > set_range_ip J8o:0.1175,J4s:0.394,K7o:0.4317,T8o:0.4858,96s:0.7169,22:0.8455,K8o:0.8855,54s:0.9026,75s:0.9272,Q3s:0.959,K2s,A2s,33,K3s,A3s,A3o,44,Q4s,K4s,A4s,A4o,55,65s,J5s,Q5s,K5s,A5s,A5o,66,76s,86s,T6s,J6s,Q6s,K6s,A6s,A6o,77,87s,97s,T7s,J7s,Q7s,K7s,A7s,A7o,88,98s,T8s,J8s,Q8s,K8s,A8s,A8o,99,T9s,T9o,J9s,J9o,Q9s,Q9o,K9s,K9o,A9s,A9o,TT,JTs,JTo,QTs,QTo,KTs,KTo,ATs,ATo,JJ,QJs,QJo,KJs,KJo,AJs,AJo,QQ,KQs,KQo,AQs,AQo,KK,AKs,AKo,AA > set_bet_sizes oop,flop,bet,35 > set_bet_sizes oop,flop,raise,85 > set_bet_sizes ip,flop,bet,35 > set_bet_sizes ip,flop,raise,85 > set_bet_sizes oop,turn,bet,85...
> I encountered the same problem on windows 11. I see, will check when I have time.
> Just like playing with cards higher than 7 (instead of higher than 6 )? Yes, for me it's convenient, just some modification of code and I know how to....
> In no-limit poker there is usual a lower limit to raises, that the raise increase must be at least the size of the last increase (or inital bet). I...
> Oh, such a bug... It would cause prblems for sure.
> The problem is with this line: ` float gap = rule.get_commit(player) - rule.get_commit(next_player);` Since next_player either raised, bet or checked gap will either be negative or zero. The line...
> Hello. Thanks for a great job. But there is one moment that is very important to me. Now in the console version only this format is supported for entering...
I think this issue explains a lot of arguments about tree construction algorithms. So there are some issue with the tree construction algorithm. With the sample file that you give,...
The console version is located at the console branch here: https://github.com/bupticybee/TexasSolver/tree/console which contains the CmakeFile.txt that you want. Please use mingw64 (in windows) to compile it, do not use any...
> Hi, I wanted to take the recommendation to use MinGW to build the console version. I've downloaded it from https://github.com/niXman/mingw-builds-binaries/releases/tag/12.2.0-rt_v10-rev0 but can't work out how to tell it how...