Wideland's Bunnybot
Wideland's Bunnybot
*[Mirrored from Codeberg](https://codeberg.org/wl/widelands/issues/4758#issuecomment-1639524)* *On Tue Mar 05 17:50:37 CET 2024, **Benedikt Straub (Nordfriese)** wrote:* --- Hello and thanks for the bug report. I have checked the savegame and map file...
(by lainluigi86) now there are some updates. a player made a fisher in a place, and it found no fishes. then the fishery is dismantled, and after a while it...
(by tiborb95) So you put there fishes and they dissapeared? I tried to add fishes there, save/load and they are still there...
(by gunchleoc) The bug isn't seen in the map editor - you only get it in-game when your fishers and fishbreeders won't find anything. Attaching my autosaves from the game...
(by lainluigi86) yeah, if one changes the water to fish, the fish stay there. the problem is that it is all too easy to accidentally remove the fish by putting...
(by gunchleoc) The reason that the Fishbreeder didn't find anything in the savegames is that the fishing grounds were full. So, this is an editor UI issue, maybe? I don't...
(by franku) I think bug 1750743 is a duplicate of this bug and all resources are affected. The special thing with water is the default amount of fish, which get...
Assigned to Nordfriese
Assigned to Nordfriese
*[Mirrored from Codeberg](https://codeberg.org/wl/widelands/pulls/4748#issuecomment-1624876)* *On Thu Feb 29 13:38:44 CET 2024, **Tóth András (tothxa)** wrote:* --- > As a bonus, Lua's built-in `print()` now redirects to our own `log_dbg()` for better...