bullet3
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graphicsbase access violation on tick
Seems nobody reply here anyway, tho i will still write, cause this issue burned my ass, couldn't find any usefull workaround for this, and author of this library closed forum registration. [^^]
Basicly i am trying just to call stepSimulalion for dynamic world by frame_time (btSoftRigidDynamicsWorld), this worked in vs 2008, but in fresh versions it doesn't, i guess cause of how this code is written. I tried to move from old bullet version 2.79 to a bit fresher 2.89, no effect. Probably lastest bullet 3 version have the same problem.